![]() You need to credit this website ( ) and/or (instagram/twitter) if you use them in your project. The images can be edited to suit your need, but you cannot repost/rebrand them as yours in any form (this also means you cannot repost them in forums for requests to edit them). And surprise surprise, the program that I inject into games normally does work on RPG Maker VX Ace games that use RGDirect. And there are a lot of other differences where Ace has been improved. Its called RGDirect and its been a bless for me, as it solves the god awful performance problems that RPG Maker VX Ace games has always had in my computers while playing on windowed mode. In VXA every map can have its own tileset, in VX you have one tileset for the entire game (all maps) unless you use scripts. I put the terms on that page, but am copying them here too, just in case. for example one of the main differences between VX and VXA is that in VX, youll have exactly ONE tileset of the kind you have dozens of in VXA. As it is, I randomly make the Daggett noise whenever it seems appropriate. I am planning on doing more so I put together a blog to archive all my resources, I hope it's okay to post that link rather than the direct dropbox link. Real Monsters' and 'The Angry Beavers' Sometimes, in meetings, I just want to randomly make the sound that Daggett makes, get up, and walk out the door while laughing like Ickis. It includes 3 battler sprites: a grunt unit, a mage, and a larger goblin boss. I just finished a small pack of side battlers that I am sharing for free. This is my first post, so I hope I am in the right section.
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