We'll now close this thread for the time being, as leaving it open would likely lead to continuous requests or potential rule violations. Unfortunately due to the nature of the release and current affairs most sites are not posting the files as nobody wants to be Nintendo's next target. It's circulating the Internet publicly where warez typically are found and buried in Twitter feeds and Discord channels also. Create the subdirs if they are not there. Once extracted, transfer the modules to your PS4 in the location below. You can search and find this package online. For running this on the PS4 you will first need to extract the OpenGL module libScePigletv2VSH.sprx and the shader compiler module libSceShaccVSH.sprx from RetroArch_PS4_r4.pkg.A prior copy of the game is required to extract the assets. This repo does not include all assets necessary for compiling the game. ![]() Beyond Nintendo 64, it can also target Linux and Windows natively.Efforts to decompile the Shindou ROM steadily advance toward a matching build.Naming and documentation of the source code and data structures are in progress.This repo contains a full decompilation of Super Mario 64 (J), (U), and (E) with minor exceptions in the audio subsystem.Update: PlayStation 4 homebrew developer has updated his Github repository now with a legal native Super Mario 64 Port minus the required assets for compiling the game.įrom the README.md, to quote: Super Mario 64 Port Anyone disregarding this notice will receive a permanent infraction with no other warning! and specifying that links to the pkg are simply prohibited."Īs a result of Nintendo's Recent Legal Action downloads, file names, hashes, hints, links, etc won't be posted so find them on your own. So I made a new one which respects the site charter, neither more nor less. I then myself asked the dev behind the pkg, if I could give the info or not, he gave me the permission to news on it. and what we say or share to each other does not concern LS or anyone else. "As Red-J says we have known each other for more than 10 years and it's been a long time since we communicate more since the PMs of LS. Since the previous Nintendo 64 (N64) PS2 on PS4 emulator port demo video and precompiled SM64 for PS3 via on Twitter, this weekend PlayStation 4 scene homebrew developer (aka shared further details on the Super Mario 64 (SM64) Native Port at noting the following about the PS4 PKG PS3 PKG given to him by Red-J ( Twitter), to quote roughly translated:
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